Proximatte :
Proximatte is derived from Proximity, Proximal to mean how close is an object, from a stand point of view to a scene. The methods and strategies described here where a scene with elements felt and seen as objects located in various distances in space [field of depth] constructed in to a virtual map. The Data that are acquired from receptors are variously called as sensor, capture, receiver or detector in the form of tool/ gadget like a camera, telescope, microphone, that could smell etc.
Uniqueness: it is based on a method where two or more Receptors or Emitters that are separated [less than a centimeter or in meters], to read and compare the 'effect of variation in the perspective'. One of the receptor is set on the 'standpoint of view at reference' denoted as 'sv|r' from where a line originates from and connects to a point of standpoint at proximal denoted as 'vs|p' away in the front on which other/others are aligned in the same direction to the view of scene.
an eye behind another and the ears may seem alien to mankind if not fancy!!....
Each ear for sound is set on either side [lateral] of head thereby listening direction of sound is different that opposed to two eyes for sight are set beside each other to look forward [longitudinal]. The sounds from both ears and the sights from eyes are merged in side brain. Similarly one / many cameras or microphones always arranged in a manner of one beside each other. Its safely be presumed never an idea, purpose for a camera or microphone to stand one behind one another has existed, let alone a reason / situation combining the output from them. Its akin to an eye behind another and the ears that may seem alien to mankind if not fancy for devices of evolution. But Proximate enables recording the ambiance of space called, space-capture voluminously or known technically as 'depth-map' and the 'matting' for special-effects.
It encompasses various purposes in the field of entertainment, Expression / motion capture, Virtual Reality, 3Dscan, Projection, Ai-vision, Surveillance etc.,
In Virtual Reality it relates the captured image as space where visualization enables a walk through into that space as scene. In Proximatte such a simulated space includes the domain of Music, the scent of different fragrances dispersed in space like a garden, the space of celestial. In other words it means whatever we perceive, discernible as a field around us can be space-captured to create an entity of virtual space in dimension.
Explained as: moving a camera closer-in to an object at foreground, the image detail become bigger to a greater extent than details of objects at background in relative term. This is contrary a general belief that pictures taken with different zooming level from same position will change the size of details together with perspective. In fact perspective is not a function of focal length rather relevant to the position of the camera to a scene [stand point of view]. Therefore analyzing two pictures taken from different position in away could restore to reveal the position of camera in-correlation to the depth aspect of the scene. The changes in image details influenced by the position is as aggressive in a manner of square as the features of change of focal length, the aperture, the dispersion from point source of light in photography. In way this aggression assist a better differentiation [amplify] the details of the two images compared. The data is made use of for slicing, to sculpt, moult in 3D and to manipulate the lighting.
Similarly in the music and recording field a microphone moved in closer than its earlier position the volume of sound measured from to a musical instrument or speaker at foreground gets more influenced than the volume of musical instrument behind and away in the background.....
the logic is:
a). The greater the change in dimension [size] details corresponds to objects at foreground and the lesser relates to background for the image captured from standpoint at proximal ['sv|p'] to standpoint at reference ['sv|r'].
b). On establishing a match the details between image at 'sv|p' and 'sv|r' only the details of objects in equal distance to the camera that are on same plane will match for a given extend of enlargement of the 'sv|r' ie., the details corresponding to differ planes of object of the natural scene would need different step of enlargement.
c). Another set ideas* used in the process to plot a virtual map of depth.
*explained in patent filed
..............due to positional change vs|p the perspective is dismantled So by using any other type of sensor, capture, detector, receiver like smell sensor in the place as nose perceives, a telescope for distance etc.,. Involving a changing of positional for perspective change can be made use of to capture the Depth-map to deploy in various manners for different field of technology.
The same arrangement can be repeated with a multitude of receptor / emitter to surround a location of a scene inorder 'space-capture' voluminously the 'space of depth' as an entity of cubic solid instead of 3D that is common. Here the Depth-map has relevance to our perception of sight, sound, scent and this is a unique methodology to capture them.
Proximatte is derived from Proximity, Proximal to mean how close is an object, from a stand point of view to a scene. The methods and strategies described here where a scene with elements felt and seen as objects located in various distances in space [field of depth] constructed in to a virtual map. The Data that are acquired from receptors are variously called as sensor, capture, receiver or detector in the form of tool/ gadget like a camera, telescope, microphone, that could smell etc.
Uniqueness: it is based on a method where two or more Receptors or Emitters that are separated [less than a centimeter or in meters], to read and compare the 'effect of variation in the perspective'. One of the receptor is set on the 'standpoint of view at reference' denoted as 'sv|r' from where a line originates from and connects to a point of standpoint at proximal denoted as 'vs|p' away in the front on which other/others are aligned in the same direction to the view of scene.
an eye behind another and the ears may seem alien to mankind if not fancy!!....
Each ear for sound is set on either side [lateral] of head thereby listening direction of sound is different that opposed to two eyes for sight are set beside each other to look forward [longitudinal]. The sounds from both ears and the sights from eyes are merged in side brain. Similarly one / many cameras or microphones always arranged in a manner of one beside each other. Its safely be presumed never an idea, purpose for a camera or microphone to stand one behind one another has existed, let alone a reason / situation combining the output from them. Its akin to an eye behind another and the ears that may seem alien to mankind if not fancy for devices of evolution. But Proximate enables recording the ambiance of space called, space-capture voluminously or known technically as 'depth-map' and the 'matting' for special-effects.
It encompasses various purposes in the field of entertainment, Expression / motion capture, Virtual Reality, 3Dscan, Projection, Ai-vision, Surveillance etc.,
In Virtual Reality it relates the captured image as space where visualization enables a walk through into that space as scene. In Proximatte such a simulated space includes the domain of Music, the scent of different fragrances dispersed in space like a garden, the space of celestial. In other words it means whatever we perceive, discernible as a field around us can be space-captured to create an entity of virtual space in dimension.
Explained as: moving a camera closer-in to an object at foreground, the image detail become bigger to a greater extent than details of objects at background in relative term. This is contrary a general belief that pictures taken with different zooming level from same position will change the size of details together with perspective. In fact perspective is not a function of focal length rather relevant to the position of the camera to a scene [stand point of view]. Therefore analyzing two pictures taken from different position in away could restore to reveal the position of camera in-correlation to the depth aspect of the scene. The changes in image details influenced by the position is as aggressive in a manner of square as the features of change of focal length, the aperture, the dispersion from point source of light in photography. In way this aggression assist a better differentiation [amplify] the details of the two images compared. The data is made use of for slicing, to sculpt, moult in 3D and to manipulate the lighting.
Similarly in the music and recording field a microphone moved in closer than its earlier position the volume of sound measured from to a musical instrument or speaker at foreground gets more influenced than the volume of musical instrument behind and away in the background.....
the logic is:
a). The greater the change in dimension [size] details corresponds to objects at foreground and the lesser relates to background for the image captured from standpoint at proximal ['sv|p'] to standpoint at reference ['sv|r'].
b). On establishing a match the details between image at 'sv|p' and 'sv|r' only the details of objects in equal distance to the camera that are on same plane will match for a given extend of enlargement of the 'sv|r' ie., the details corresponding to differ planes of object of the natural scene would need different step of enlargement.
c). Another set ideas* used in the process to plot a virtual map of depth.
*explained in patent filed
..............due to positional change vs|p the perspective is dismantled So by using any other type of sensor, capture, detector, receiver like smell sensor in the place as nose perceives, a telescope for distance etc.,. Involving a changing of positional for perspective change can be made use of to capture the Depth-map to deploy in various manners for different field of technology.
The same arrangement can be repeated with a multitude of receptor / emitter to surround a location of a scene inorder 'space-capture' voluminously the 'space of depth' as an entity of cubic solid instead of 3D that is common. Here the Depth-map has relevance to our perception of sight, sound, scent and this is a unique methodology to capture them.